![]() ![]() The week's final hotfixes bring improvements to Retribution, Warlocks, the Forbidden Reach and quests.įixed an issue causing Retribution Aura to sometimes fail to trigger.įixed an issue where Demonic Inspiration would still be applied after logging out and resummoning your demon.įixed an issue where non-primary pets would benefit from Demonic Inspiration.ĭevelopers’ note: In an effort to be clear about its availability, an existing once-per-day bonus amount of Elemental Overflow per rare elite in the Forbidden Reach has been changed to be awarded from the creature’s respective daily Bonus Objective quest. Lawbringer (PvP Talent) now deals 2% of maximum health (was 4%).įixed an issue that caused Avenging Wrath’s 75% PvP multiplier to not function for Retribution Paladins. Luminescence (PvP Talent) now increases damage and healing by 2% (was 4%). Vanguard of Justice effectiveness reduced by 25% in PvP combat.Įmpyrean Legacy increases the damage of Divine Storm by 15% in PvP combat (was 25%). Justicar’s Vengeance healing reduced by 50% in PvP combat.īlessing of Dawn effectiveness reduced by 25% for Retribution Paladins in PvP combat.ĭivine Arbiter direct damage reduced by 25% in PvP combat. Justicar’s Vengeance now deals 15% additional damage to stunned targets in PvP combat. Inquisitor’s Ire effectiveness reduced by 40% in PvP combat.įading Light effectiveness reduced by 75% for Retribution Paladins in PvP combat. Judgment of Light healing reduced by 35% for Retribution Paladins in PvP combat. We’re primarily targeting their burst damage, passive survivability, and PvP talents that we feel are contributing too much overall damage. Judgment of Light healing reduced by 35% for Protection Paladins in PvP Combat.ĭevelopers’ notes: Retribution Paladins have been heavily overperforming in PvP with their recent 10.0.7 changes. We will continue to watch both single-target and multi-target performance, along with the output of new talents and adjustments delivered in 10.0.7, and make further adjustments down the road if needed.ĭemonic Strength now increases the damage of Felstorm by 300% (was 400%).Ĭrusader’s Reprieve healing reduced by 50% in PvP combat. ![]() ![]() We’re making these adjustments to bring them in line with other damage dealers.ĭamage done by spells and abilities reduced by 2%.ĭevelopers’ notes: We’re targeting Demonology’s multi-target profile with these adjustments to bring them closer to other damage dealers. Grimoire of Sacrifice damage reduced by 15%.ĭevelopers’ notes: With the removal of less impactful talents in both their class and specialization trees, Affliction received a lot of additional damage options that have increased their damage beyond what was intended. Wrathful Minion now increases the damage of Grimoire of Sacrifice by 10% (was 15%).ĭemonic Inspiration now increases the damage of Grimoire of Sacrifice by 10% (was 15%). At the end of the day Warlock is a pet-centric class and while we want there to be an option to opt-out of your pet, we don’t want it to always be the clear answer. This does not affect PvP Combat.ĭevelopers’ notes: We’re modifying the output of Grimoire of Sacrifice to bring it in line with the output of Warlock demons. Game data since the patch went live has shown us that certain specs are overperforming, so with scheduled weekly maintenance on March 29, we’ll make the changes below.Īll ability and pet damage reduced by 4%. N patch 10.0.7, we made changes to several classes to address issues we saw with itemization or talent trees. Update: Due to overwhelming feedback, the Retribution Paladin changes in the above notes are going to be pushed live tonight.īlizzard just announced another round of class tuning for the new patch, with all nerfs coming to Frost DKs, BM Hunters, Warlocks and PvP Retribution Paladins. Update: Blizzard have sped up the upcoming Retribution Paladin PvP nerfs due to overwhelming community feedback and the changes for the spec are coming tonight, March 24th, instead! ![]()
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