Make the menu scroll on the side of the menu click and draggable so I don't have to scroll with my mouse wheel or spam w to get to the bottom of my inventory.The power of technology and a fistful of bulletsįirst-person action RPG Atomic Heart has a new trailer today, showcasing the upcoming game’s combat. When I hit Y to move an item to my storage, my inventory menu autos scrolls to the top. Healing cancel / If we are at full health, don't let us use and waste our heals. The second 0:00 should indicate the length of the clip, i.e. The recorded message attachments on the computers does not have an end time. When we can't open doors that require keys, have the glove say something every time. Tell us when we are looking at locks that require keys. That's not a puzzle, its an inconvenience unless there are hints. Only way to solve that is brute forced trial and error. Took my like a day to give up and look up I had to find a ball that was not marked in any way and then take it to a room that I have no way of knowing that opened up unless I am looking at the door at the exact same moment. Let me activate a chirper and leave the pause menu while the chirp still playsĮdit: Better indications of what to do in some labs specifically Lab 8 man. Make it known what labs we can and can not access that require a story beat to get into. the crosshair on the dominator gets blocked by the gun when we shoot and it makes it kind of hard to use the reticule Maybe have a random thing in the safe rooms we can take while we watch the TV's Let us drink sodas from the soda machines for a minor boost. We get them all at once and we just level them up, no unlock or feeling of progression. Let us craft items without getting kicked out after each time I craft something. Make materials say what they are when we hover above them, dont force us to go to another menu to view them. Have question marks over the monsters we havent encountered in the game in the item list instead of showing them to us. Show weapon progression and not the finalized version of the weapon. Do not show us all the weapons at first, let us earn them and get the schematics. When I remap my keys for the health pods, the key I map is too long and big and it covers the pod I am using They stylized choice of having them hover over whatever is speaking makes it hard to find the subtitles. Better subtitles that are easier to read and differentiate who is speaking. You have a beautiful world with a ton of detail and secrets. Encourage the player to go out and explore more in between missions. I never take time to write reviews but this game is one of my favourite, hope some of these fixes are implemented and I’d definitely play again! I hope you guys make HUGE DLCs or even a second game with many new enemies. I have been keeping eyes on this game since the first trailer and I’m very impressed to see it’s almost exactly what it was shown to be. The combat is a lot of fun and satisfying. Overall I love the game incredibly, the art style, concept and story! Unique way to destroy the hives would be nice. Rewarding weapons evenly throughout the game through bosses or area completions. Like others already said, hiding the enemies from the materials page, and not showing enemies and weapons until discovered. The consistency of the looting glove to be fixed. Like a list of which ones were missed would be great to assist during a NG+ playthrough. Tracking system for chirpers, talking dead people, etc. Was hoping to come across something new during my play through. More weapons and enemies for the DLC please!! I’m disappointed that literally every enemy and character was shown in the trailers. Please increase crouch speed, I’d attempt to use the poor stealth system more if I wasn’t painfully slow. Make it so we can set the quick-heal button so it doesn’t always use the largest med in our inventory automatically even if we’re already at half health Larger/clearer icons for the different elemental effects. Also a directory of all the enemies and their weakness would be nice too, along with an explanation for what each one is. We shouldn’t need a direct line of sight.Ī way to review past tutorials. Honestly if we can see the enemy through the scanner, we should be able to scan them and it should be instantaneous. Right now my scans will restart over and over and over for the littlest things and the enemy ends up attacking me before I’m ever able to get the info. Edit: Also make it so scanning doesn’t get so easily interrupted by like trees and such. Right now if you’re off target for a split second it restarts the scan, making it super difficult to actually determine some enemies’ strengths/weaknesses. A way to scan enemies quicker so you can see their weaknesses without having to perfectly track them around for ten seconds.
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